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ScrayosNET

Development, Infrastructure, Gamedesign

Latest Posts

The Contentplate value editor showing a typed value with its expression and a live preview.

Contentplate – Turning Game Configuration Upside Down

22 min read

Balancing a game means touching numbers constantly – and traditionally every tweak meant a code change, a redeploy, and a developer in the loop. Discover how Contentplate hands those values back to our game designers, lets them edit live formulas instead of constants, and applies changes like in Git.

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An ice cave with floating texts on the ground and in the air that contain configuration values.

ConfigPositions – A Fusion of Configuration and Level Data

15 min read

Managing configuration data, that corresponds to different locations in a level, has always been a hassle in Minecraft. Level and configuration data can get out of sync or the configuration data was set incorrectly from the beginning. Read more about how ConfigPositions make that easier.

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Lots of artifically placed big Minecraft pines and oaks on flat ground.

Our new Git Branching Model

14 min read

Creating meaningful branches in Git to support you in your workflow is hard. We used git-flow for the last years but finally decided it would be time to switch to another branching model.

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A shop in front of a small city with a "MISSING" poster on one of the walls.

High Performance Map Displays

31 min read

When we decided to further utilize the possibilities that Minecraft maps provide us, we quickly came to realize, that Bukkit's API regarding maps is far too limited in its scope. Here's how we implemented our own map API instead!

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Hello World

Hello World

2 min read

We will need some time to set this blog up and to write our first real post. Read where you can get information about us in the meantime!

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