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		<title>ScrayosNET</title>
		<link>https://scrayos.net</link>
		<description>Development, Infrastructure, Gamedesign</description>
		<language>en</language>
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			<title>SHARD Format – A New Take on Minecraft Region Data</title>
			<link>https://scrayos.net/justchunks-shard-format</link>
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			<pubDate>Mon, 04 Nov 2024 15:00:00 GMT</pubDate>
			<description>Being used to the Bukkit environment, worlds and schematics are fundamentally different. But we figured they don&apos;t have to be. Discover how we fused both into one new, optimized format: SHARD.</description>
			<dc:creator>Joshua Dean Küpper</dc:creator>
			<category>Minecraft</category><category>Development</category>
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			<title>ConfigPositions – A Fusion of Configuration and Level Data</title>
			<link>https://scrayos.net/configpositions-fusing-configuration-and-level-data</link>
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			<pubDate>Mon, 03 Jun 2024 10:00:00 GMT</pubDate>
			<description>Managing configuration data, that corresponds to different locations in a level, has always been a hassle in Minecraft. Level and configuration data can get out of sync or the configuration data was set incorrectly from the beginning. Read more about how ConfigPositions make that easier.</description>
			<dc:creator>Joshua Dean Küpper</dc:creator>
			<category>Minecraft</category><category>Development</category>
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			<title>Our new Git Branching Model</title>
			<link>https://scrayos.net/our-new-git-branching-model</link>
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			<pubDate>Mon, 27 Jun 2022 22:00:00 GMT</pubDate>
			<description>Creating meaningful branches in Git to support you in your workflow is hard. We used git-flow for the last years but finally decided it would be time to switch to another branching model.</description>
			<dc:creator>Joshua Dean Küpper</dc:creator>
			<category>Development</category><category>Git</category>
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			<title>High Performance Map Displays</title>
			<link>https://scrayos.net/high-performance-map-displays</link>
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			<pubDate>Wed, 21 Jul 2021 17:15:00 GMT</pubDate>
			<description>When we decided to further utilize the possibilities that Minecraft maps provide us, we quickly came to realize, that Bukkit&apos;s API regarding maps is far too limited in its scope. Here&apos;s how we implemented our own map API instead!</description>
			<dc:creator>Joshua Dean Küpper</dc:creator>
			<category>Minecraft</category><category>Development</category>
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			<title>Hello World</title>
			<link>https://scrayos.net/hello-world</link>
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			<pubDate>Mon, 15 Mar 2021 11:00:00 GMT</pubDate>
			<description>We will need some time to set this blog up and to write our first real post. Read where you can get information about us in the meantime!</description>
			<dc:creator>Joshua Dean Küpper</dc:creator>
			<category>Meta</category>
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